Animate Cc Different Tweens Animate Cc Different Tweens Vs Graphic
Animate Cc Different Tweens Animate Cc Different Tweens Vs Graphic
Before you begin animation, understand the post-obit concepts:
Tween span:
- Is a sequence of frames in the Timeline in which an object has one or more properties inverse over fourth dimension.
- Motion tween bridge appears in the Timeline equally a group of frames in a single layer with a groundwork colour.
- You tin can select the tween spans as a single object and drag them from one location in the Timeline to another, including to another layer.
- You lot tin can animate but one object on the Stage in each tween span. This object is chosen the target object of the tween bridge.
Property keyframe:
- Is a frame within a tween bridge where you explicitly define one or more belongings values for the tween target object.
- These backdrop could include position, alpha (transparency), color tint, and so on.
- Each defined property has its ain property keyframes.
- If you set more than than i property in a single frame, then the property keyframes for each of those backdrop reside in that frame.
- Use Motion Editor to view each property of a tween span and its belongings keyframes.
- To choose which type of property keyframes to display in the Timeline from the tween span context menu, right-click any belongings keyframe and select View keyframes.
A motion tween has a single object in a tween bridge called the tween's target object. There are several advantages to having a single target object in a tween:
- You tin can save a tween every bit a preset for reuse.
- You tin easily move the motion tweens on the Timeline (drag the tween span around) or on the Stage.
- To apply a new instance to an existing tween:
- Paste it onto a tween to swap it out
- Elevate a new case from the Library
- Use the Bandy Symbol.
The types of objects on which you can apply a motion tween are movie clips, graphics and button symbols, and text fields. The backdrop of these objects that can be tweened includes:
- second Ten and Y position
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3D Z position (motion-picture show clips only)
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2D rotation (around the z-axis)
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3D 10, Y, and Z rotation (movie clips but): gear up the FLA file target as ActionScript 3.0 and Flash Thespian 10 or higher in the publish settings. Adobe AIR also supports 3D motion.
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Skew X and Y
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Calibration 10 and Y
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Colour effects: includes blastoff (transparency), effulgence, tint, and advanced color settings. Color effects tin can be tweened only on symbols and TLF text. By tweening these properties, yous tin can make objects appear to fade in or fade from one color to some other. To tween a color effect on archetype text, convert the text to a symbol.
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Filter properties (filters cannot exist applied to graphic symbols)
You can create a motion tween using one of the following three methods:
- Create a graphic or instance that you lot desire to tween, and then right-click a frame and select Create Motion Tween.
- Select the graphic or instance that you want to tween, and selectInsert > Motion Tween from the principal menu.
- Create a graphic or example that you desire to tween, and then correct-click the case on the Phase and select Create Move Tween.
Creating a Motion tween Blitheness
Utilize the Create Movement Tween command to animate properties of a symbol instance or text field. The backdrop range from rotation, scale, transparency, or tint (symbols and TLF text simply). For example, you can edit the alpha (transparency) property of a symbol instance to make information technology fade onto the screen. For a list of the properties you can breathing with movement tweens, run into Tweenable objects and properties.
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Select a symbol case or text field on theStage.
If the selection contains other objects, or it contains multiple objects from the layer, Breathing offers to convert it to a movie clip symbol.
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CullInsert>Motion Tween.
If the "Convert selection to symbol for tween" dialog box appears, click OK to catechumen the selection into a movie clip symbol.
When you apply a tween to an object that exists simply in a single keyframe, the playhead moves to the last frame of the new tween. Otherwise the playhead does non motion.
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Identify the playhead in the frame of the tween span where y'all want to specify a property value.
You can place the playhead in any other frame of the tween bridge. The tween starts with the property values in the outset frame of the tween span, which is always a property keyframe.
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With the object selected on theStage, set a value for a non-position property, such as blastoff (transparency), rotation, or skew. Set the value with theProperty inspector or with one of the tools in theToolspanel.
The current frame of the span becomes a property keyframe.
Note:
You tin display different types of belongings keyframes in tween spans. Right-click (Windows) or Ctrl-click (Macintosh) a tween span and cullView Keyframes >property type from the context card.
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Scrub the playhead in theTimelineto preview the tween on theStage.
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To add together more property keyframes, move the playhead to the desired frame in the span and gear up a value for the property in theProperty inspector.
You can add more than tweens to an existing tween layer. Add together more than tweens to use fewer layers when creating Animate content with blitheness.
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- Add a blank keyframe to the layer (Insert>Timeline>Bare Keyframe), add items to the keyframe, and then tween the items.
- Create a tween on a dissever layer and then drag the span to the desired layer.
- Elevate a static frame from another layer to the tween layer and and so add a tween to an object in the static frame.
- Alt-drag (Windows) or Option-drag (Macintosh) to duplicate an existing span from the same layer or a unlike layer.
- Re-create and paste a tween span from the same or different layer.
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Animate Cc Different Tweens Animate Cc Different Tweens Vs Graphic
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